Showing posts with label fable. Show all posts
Showing posts with label fable. Show all posts

Thursday, November 13, 2008

Fable 2 is destroying my will to live

Okay, not really. It is, however, consuming way too much of my free time. Consider this, it came out on October 21st. I bought it on October 21st. With the exception of days that I've been out of town, I've played it everyday. In fact, as of last night, I've played through the main game 3 times.

What's sad is that I don't think it's as good as the first game. And I don't think it's as good as some of the others that I've played on the 360. Yet, there is still something compelling about it. I like the impact that my in-game decisions have on my character. I like that everyone in a couple of the towns is afraid of me after 2 massacres. I love that they all hate me after I bought all their houses and raised their rent. I love that I can hire whores and sleep with them in beds that belong to strangers. As you can tell, I'm playing the game as a horrible person. I'm going to save the world...mostly from myself it would seem.

The game has three choices you can make at the end, and I've made two of them. I wanted to choose the very selfless, save everyone who died ending, but it wouldn't bring my dog back. And, dammit, I can't hunt for treasure without my dog. So, all I am this time is a slumlord and slayer of innocents. I own every building in the kingdom!

Wednesday, October 22, 2008

Why? Seriously, why! Why can't you just make a regular game.

What's long been rumored is now confirmed. Yes, Bioware is working on a new Knights of the Old Republic game and, sadly, yes it will be an MMO. Yes, that bums me out.

I loved the two KotOR games for the original XBox. I've played them both probably half a dozen times, beginning to end. Mass Effect is a great game as well, one that I've played through a couple of times now. Bioware has made some really good games. And, what got me hooked with their games was the story telling and the decision making. I liked that your actions had concequences. Sure, you could kill a guy if you wanted, but people would react to that. It would make you more evil. Saving someone's cat might make you more pure, and all of these decisions would add up and have an impact on the end of the game. It's an idea that has become pretty prominent since then, being used to great effect in games like Fable and BioShock.

Now though, I don't know. I just don't have any interest in playing an MMO. I don't really like playing games online, and I really have very little interest in playing games with, or against, people I don't know. I only tolerate Mob Wars on Facebook because I can just have anyone who bothers me killed. Hell, most days that's all I do in the game, add people to the hitlist. Sure, it kills 3 minutes, but it's not exactly fun or interesting.

So, yes, I'm saddend by their decision to make KotOR into an MMO. I'll have to wait for Mass Effect 2. In the meantime, I picked up Fable 2 last night and played it for a few hours. It's off to a pretty good start, and I'm curious to see how it all plays out. And, as always, I'm already pretty evil.